# FCE360 — Archived Mirror (Xbox 360 NES/Famicom Emulator) This repository preserves **FCE360**, an Xbox 360 port of the NES/Famicom emulator, as it originally appeared on Google Code. **No changes** have been made to the uploaded files (including original Visual Studio/XDK project folders). The goal is **historical preservation** and ease of access for research. > **Status:** Archived / Unmaintained > **Upstream:** Google Code (defunct) → mirrored here > **License:** GPL-2.0-or-later (see source headers / included license files) > **Structure:** Subversion-style layout (trunk/branches/tags/wiki) --- ## What's in this repo This repository contains the complete source code for FCE360 in a Subversion-style layout: - **`trunk/fce360/`** — Main source code directory - `fceux/` — Core emulator source code (FCEUX-based) - `fceux/` — FCEUX emulator core (CPU, PPU, mappers, input, etc.) - `xbox/` — Xbox 360-specific implementation (audio, video, input, UI) - `media/` — UI assets (XUI files, images, effects) - `utils/` — Utility code (unzip support) - `fceux.sln` — Visual Studio 2008 solution file - `lib/` — Third-party libraries - `zlib-1.2.5/` — Compression library (included) - **`branches/`** — Empty (no branches in this snapshot) - **`tags/`** — Empty (no tags in this snapshot) - **`wiki/`** — Wiki documentation directory Original project layout as retrieved; nothing removed or modified. --- ## About FCE360 FCE360 is a homebrew port of a NES/Famicom emulator to Xbox 360, originally by **Ced2911** and contributors. It uses the Xbox 360 homebrew toolchain (XDK/XUI/Direct3D 9-era projects) and depends on the FCEU/FCEUX codebase. **Credits (historical):** - Port & Xbox 360 frontend: **Ced2911** (and community contributors) - Core emulator: **FCEU / FCEUX** teams - Additional third-party libraries (e.g., zlib/libpng) under their respective licenses If you are a rights holder and want attribution adjusted or content removed, please open an issue. --- ## Building (historical reference) > **Note:** Building requires legal access to the Xbox 360 XDK and appropriate SDK components. > Neither binaries nor SDK files are provided or linked here. Typical historical setup: 1. Windows with **Visual Studio 2008** (VC9; the project file targets this version). 2. Xbox 360 **XDK** with XUI and D3D9 support installed and configured. 3. **zlib-1.2.5** is included in `lib/zlib-1.2.5/` (no external copy needed). 4. **SDL** may be referenced in include paths but is not included in this repository. To build: 1. Open `trunk/fce360/fceux.sln` in Visual Studio 2008. 2. Select the Xbox 360 platform and desired configuration (Debug/Release). 3. Resolve any missing dependencies (e.g., SDL if referenced). 4. Build the solution. Project paths and exact SDK version expectations come from the original snapshot and may need local path fixes. --- ## Running (for archival releases) This repository contains source code only. To run on an Xbox 360: 1. Build the project using the instructions above to generate `default.xex`. 2. Copy the built executable and required media files to your RGH/JTAG console (e.g., `Hdd1:\_Emus\fce360\`). 3. Ensure all media assets from `fceux/media/` are included with the build. 4. Launch `default.xex` from your file manager (Aurora/Freestyle/etc.). 5. Place your **legally owned** ROMs in the emulator's expected `roms` folder (path varies by build). 6. Some features may require additional BIOS/data files not provided here (do not request or upload them). Because this is an archival snapshot, UI, controls, and paths may differ from other forks. Use the in-app UI/help. --- ## Why preserve this? - Google Code is gone; many console homebrew projects became hard to find. - Keeping an **unaltered** snapshot helps researchers verify provenance, reproduce builds, and compare ports. If you fork this for active development, please clearly label your fork and document your changes. --- ## Legal - Code in this snapshot is **GPL-2.0-or-later** unless a file states otherwise. - Third-party libraries retain their original licenses. - Xbox 360 XDK is proprietary. Do **not** ask for SDK files or links. --- ## Contributing to this mirror This repository intentionally mirrors an original drop. If you spot metadata errors (description, dates) or want to add context documents (read-only), open an issue. For functional changes, please fork to keep this mirror pristine. --- ## Acknowledgements Thanks to the original authors and the preservation community for keeping classic console homebrew accessible.