initial commit
This commit is contained in:
62
.kiro/specs/nuklear-docking-window/requirements.md
Normal file
62
.kiro/specs/nuklear-docking-window/requirements.md
Normal file
@@ -0,0 +1,62 @@
|
||||
# Requirements Document
|
||||
|
||||
## Introduction
|
||||
|
||||
This feature involves creating a clean, standalone desktop GUI application using GLFW3 and Nuklear. The application will provide a professional desktop application interface with basic UI components and proper window management, serving as a foundation for building native desktop applications.
|
||||
|
||||
## Requirements
|
||||
|
||||
### Requirement 1
|
||||
|
||||
**User Story:** As a developer, I want a basic desktop window framework using GLFW3 and Nuklear, so that I can build native desktop applications with a clean interface.
|
||||
|
||||
#### Acceptance Criteria
|
||||
|
||||
1. WHEN the application starts THEN the system SHALL create a main desktop window using GLFW3
|
||||
2. WHEN the window is created THEN the system SHALL initialize Nuklear rendering context with OpenGL backend
|
||||
3. WHEN the application runs THEN the system SHALL maintain a stable render loop with proper frame timing
|
||||
4. WHEN the user closes the window THEN the system SHALL properly cleanup all resources and exit gracefully
|
||||
|
||||
### Requirement 2
|
||||
|
||||
**User Story:** As a user, I want to see a clean desktop application interface, so that I can interact with the application like any other native desktop program.
|
||||
|
||||
#### Acceptance Criteria
|
||||
|
||||
1. WHEN the application starts THEN the system SHALL display a window with native desktop appearance
|
||||
2. WHEN the window is displayed THEN the system SHALL show a proper title bar with application name
|
||||
3. WHEN the window is rendered THEN the system SHALL use appropriate desktop styling and colors
|
||||
4. WHEN the application runs THEN the system SHALL respond to standard window operations (minimize, maximize, resize)
|
||||
|
||||
### Requirement 3
|
||||
|
||||
**User Story:** As a user, I want to interact with basic UI components, so that I can perform common application tasks.
|
||||
|
||||
#### Acceptance Criteria
|
||||
|
||||
1. WHEN the interface is displayed THEN the system SHALL show basic UI components (buttons, text inputs, labels)
|
||||
2. WHEN the user clicks a button THEN the system SHALL provide visual feedback and execute the associated action
|
||||
3. WHEN the user types in text inputs THEN the system SHALL capture and display the input text
|
||||
4. WHEN UI components are rendered THEN the system SHALL maintain consistent styling and layout
|
||||
|
||||
### Requirement 4
|
||||
|
||||
**User Story:** As a user, I want the application window to be resizable and responsive, so that I can adjust it to fit my desktop workflow.
|
||||
|
||||
#### Acceptance Criteria
|
||||
|
||||
1. WHEN the user resizes the window THEN the system SHALL adjust the UI layout accordingly
|
||||
2. WHEN the window size changes THEN the system SHALL maintain proper proportions of UI elements
|
||||
3. WHEN the window is minimized or maximized THEN the system SHALL handle state changes properly
|
||||
4. WHEN the application is resized THEN the system SHALL maintain minimum window dimensions for usability
|
||||
|
||||
### Requirement 5
|
||||
|
||||
**User Story:** As a developer, I want the application structure to be modular and extensible, so that I can easily add new features and UI components.
|
||||
|
||||
#### Acceptance Criteria
|
||||
|
||||
1. WHEN adding new UI components THEN the system SHALL provide a clear structure for component organization
|
||||
2. WHEN the application initializes THEN the system SHALL separate rendering logic from application logic
|
||||
3. WHEN components are created THEN the system SHALL support easy addition of new UI elements
|
||||
4. WHEN the application runs THEN the system SHALL maintain clean separation between GLFW, Nuklear, and application code
|
Reference in New Issue
Block a user