# Design Document ## Overview This design outlines a simple, cross-platform demo application built with GLFW3 for window management and Nuklear for immediate mode GUI rendering. The application is designed to be minimal and straightforward, serving as a basic example of integrating these technologies. The core design principle is simplicity - create a working demo that shows basic Nuklear GUI elements in a GLFW window with minimal code complexity. ## Architecture The application uses a simple, single-file architecture: ``` ┌─────────────────────────────────┐ │ Main Application │ ← Single main.c file │ ┌─────────────────────────────┐ │ │ │ GLFW3 Window Setup │ │ ← Window creation & events │ ├─────────────────────────────┤ │ │ │ Nuklear Integration │ │ ← GUI context & rendering │ ├─────────────────────────────┤ │ │ │ Simple UI Demo │ │ ← Basic UI components │ └─────────────────────────────┘ │ └─────────────────────────────────┘ ``` ### Key Design Decisions 1. **Single File**: Everything in one main.c file for simplicity 2. **OpenGL Backend**: Using Nuklear's OpenGL3 backend for cross-platform compatibility 3. **Minimal Dependencies**: Only GLFW3, OpenGL, and Nuklear (header-only) 4. **Basic UI Elements**: Simple buttons, text, and input fields for demonstration ## Components and Interfaces ### Main Application Structure The application consists of simple functions organized in a single file: ```c // Core application functions int main(int argc, char** argv); void init_glfw(void); void init_nuklear(void); void render_ui(struct nk_context* ctx); void cleanup(void); // Simple state variables static GLFWwindow* window; static struct nk_context* ctx; static int window_width = 800; static int window_height = 600; ``` ### Basic UI Demo Functions Simple functions to demonstrate different Nuklear UI elements: ```c // Demo UI functions void demo_basic_widgets(struct nk_context* ctx); void demo_text_input(struct nk_context* ctx); void demo_buttons(struct nk_context* ctx); ``` ## Data Models ### Simple State Variables The demo uses minimal global state: ```c // UI state for demo static char text_buffer[256] = "Hello World!"; static float slider_value = 0.5f; static int checkbox_value = 1; static int option_selected = 0; ``` ## Error Handling ### Simple Error Handling Basic error checking with immediate exit on failure: ```c // Simple error checking pattern if (!glfwInit()) { fprintf(stderr, "Failed to initialize GLFW\n"); exit(EXIT_FAILURE); } if (!window) { fprintf(stderr, "Failed to create window\n"); glfwTerminate(); exit(EXIT_FAILURE); } ``` ## Testing Strategy ### Manual Testing - **Build Testing**: Verify compilation on Windows, Linux, and macOS - **Visual Testing**: Ensure UI elements render correctly - **Interaction Testing**: Test basic button clicks, text input, and sliders - **Window Testing**: Test window resize and close functionality ## Implementation Notes ### Build System - **Simple Makefile or CMake**: Basic build configuration - **Dependencies**: GLFW3, OpenGL, Nuklear (single header file) - **Compiler**: C99 standard for maximum compatibility ### File Structure ``` project/ ├── main.c # Single source file ├── nuklear.h # Nuklear header (downloaded) ├── nuklear_glfw_gl3.h # Nuklear GLFW+OpenGL3 backend ├── CMakeLists.txt # Build configuration └── README.md # Build instructions ``` ### Cross-Platform Notes - Use GLFW3 for consistent window management across platforms - OpenGL 3.3 core profile for modern graphics support - Standard C library functions only for maximum portability