Files
Nuklear-GLFW3-Demo/CMakeLists.txt
2025-07-31 22:29:51 -04:00

114 lines
3.6 KiB
CMake

cmake_minimum_required(VERSION 3.10)
project(NuklearDemo)
# Set C standard
set(CMAKE_C_STANDARD 99)
set(CMAKE_C_STANDARD_REQUIRED ON)
# Find required packages
find_package(OpenGL REQUIRED)
# Include directories
include_directories(${CMAKE_CURRENT_SOURCE_DIR})
# Add gl3w source (OpenGL loader)
set(GL3W_SRC
gl3w/src/gl3w.c
)
# Add executable
add_executable(nuklear_demo main.c ${GL3W_SRC})
# Include gl3w headers
target_include_directories(nuklear_demo PRIVATE gl3w/include)
# Platform-specific settings
if(WIN32)
# Windows: Try to find GLFW3 using find_package or manual setup
find_package(glfw3 QUIET)
if(glfw3_FOUND)
target_link_libraries(nuklear_demo glfw ${OPENGL_LIBRARIES})
else()
# Manual GLFW3 setup for Windows - user needs to install GLFW3
message(STATUS "GLFW3 not found via find_package. Please ensure GLFW3 is installed.")
message(STATUS "You can install GLFW3 via vcpkg: vcpkg install glfw3")
message(STATUS "Or download from: https://www.glfw.org/download.html")
# Try common GLFW3 installation paths
find_library(GLFW3_LIBRARY
NAMES glfw3 glfw
PATHS
"E:/External Includes/glfw-3.4/build/src/Release"
"E:/External Includes/glfw-3.4/build/src/Debug"
"E:/External Includes/glfw-3.4/lib"
"C:/Program Files/GLFW/lib"
"C:/vcpkg/installed/x64-windows/lib"
"${CMAKE_PREFIX_PATH}/lib"
)
find_path(GLFW3_INCLUDE_DIR
NAMES GLFW/glfw3.h
PATHS
"E:/External Includes/glfw-3.4/include"
"C:/Program Files/GLFW/include"
"C:/vcpkg/installed/x64-windows/include"
"${CMAKE_PREFIX_PATH}/include"
)
if(GLFW3_LIBRARY AND GLFW3_INCLUDE_DIR)
target_include_directories(nuklear_demo PRIVATE ${GLFW3_INCLUDE_DIR})
target_link_libraries(nuklear_demo ${GLFW3_LIBRARY} ${OPENGL_LIBRARIES})
else()
# Fallback: assume GLFW3 will be available at link time
target_link_libraries(nuklear_demo glfw3 ${OPENGL_LIBRARIES})
endif()
endif()
# Windows specific libraries
target_link_libraries(nuklear_demo opengl32 gdi32)
elseif(APPLE)
# macOS: Use find_package or pkg-config
find_package(glfw3 QUIET)
if(glfw3_FOUND)
target_link_libraries(nuklear_demo glfw ${OPENGL_LIBRARIES})
else()
find_package(PkgConfig)
if(PkgConfig_FOUND)
pkg_check_modules(GLFW3 REQUIRED glfw3)
target_include_directories(nuklear_demo PRIVATE ${GLFW3_INCLUDE_DIRS})
target_link_libraries(nuklear_demo ${GLFW3_LIBRARIES} ${OPENGL_LIBRARIES})
else()
message(FATAL_ERROR "GLFW3 not found. Please install via Homebrew: brew install glfw")
endif()
endif()
# macOS specific frameworks
find_library(COCOA_LIBRARY Cocoa)
find_library(IOKIT_LIBRARY IOKit)
find_library(COREVIDEO_LIBRARY CoreVideo)
target_link_libraries(nuklear_demo
${COCOA_LIBRARY}
${IOKIT_LIBRARY}
${COREVIDEO_LIBRARY}
)
elseif(UNIX)
# Linux: Use pkg-config
find_package(PkgConfig REQUIRED)
pkg_check_modules(GLFW3 REQUIRED glfw3)
target_include_directories(nuklear_demo PRIVATE ${GLFW3_INCLUDE_DIRS})
target_link_libraries(nuklear_demo
${GLFW3_LIBRARIES}
${OPENGL_LIBRARIES}
m dl
)
target_compile_options(nuklear_demo PRIVATE ${GLFW3_CFLAGS_OTHER})
endif()
# Set output directory
set_target_properties(nuklear_demo PROPERTIES
RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/bin
)