111 lines
4.5 KiB
Markdown
111 lines
4.5 KiB
Markdown
# FCE360 — Archived Mirror (Xbox 360 NES/Famicom Emulator)
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This repository preserves **FCE360**, an Xbox 360 port of the NES/Famicom emulator, as it originally appeared on Google Code.
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**No changes** have been made to the uploaded files (including original Visual Studio/XDK project folders).
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The goal is **historical preservation** and ease of access for research.
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> **Status:** Archived / Unmaintained
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> **Upstream:** Google Code (defunct) → mirrored here
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> **License:** GPL-2.0-or-later (see source headers / included license files)
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> **Structure:** Subversion-style layout (trunk/branches/tags/wiki)
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---
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## What's in this repo
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This repository contains the complete source code for FCE360 in a Subversion-style layout:
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- **`trunk/fce360/`** — Main source code directory
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- `fceux/` — Core emulator source code (FCEUX-based)
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- `fceux/` — FCEUX emulator core (CPU, PPU, mappers, input, etc.)
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- `xbox/` — Xbox 360-specific implementation (audio, video, input, UI)
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- `media/` — UI assets (XUI files, images, effects)
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- `utils/` — Utility code (unzip support)
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- `fceux.sln` — Visual Studio 2008 solution file
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- `lib/` — Third-party libraries
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- `zlib-1.2.5/` — Compression library (included)
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- **`branches/`** — Empty (no branches in this snapshot)
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- **`tags/`** — Empty (no tags in this snapshot)
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- **`wiki/`** — Wiki documentation directory
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Original project layout as retrieved; nothing removed or modified.
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---
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## About FCE360
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FCE360 is a homebrew port of a NES/Famicom emulator to Xbox 360, originally by **Ced2911** and contributors.
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It uses the Xbox 360 homebrew toolchain (XDK/XUI/Direct3D 9-era projects) and depends on the FCEU/FCEUX codebase.
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**Credits (historical):**
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- Port & Xbox 360 frontend: **Ced2911** (and community contributors)
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- Core emulator: **FCEU / FCEUX** teams
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- Additional third-party libraries (e.g., zlib/libpng) under their respective licenses
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If you are a rights holder and want attribution adjusted or content removed, please open an issue.
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---
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## Building (historical reference)
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> **Note:** Building requires legal access to the Xbox 360 XDK and appropriate SDK components.
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> Neither binaries nor SDK files are provided or linked here.
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Typical historical setup:
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1. Windows with **Visual Studio 2008** (VC9; the project file targets this version).
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2. Xbox 360 **XDK** with XUI and D3D9 support installed and configured.
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3. **zlib-1.2.5** is included in `lib/zlib-1.2.5/` (no external copy needed).
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4. **SDL** may be referenced in include paths but is not included in this repository.
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To build:
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1. Open `trunk/fce360/fceux.sln` in Visual Studio 2008.
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2. Select the Xbox 360 platform and desired configuration (Debug/Release).
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3. Resolve any missing dependencies (e.g., SDL if referenced).
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4. Build the solution.
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Project paths and exact SDK version expectations come from the original snapshot and may need local path fixes.
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---
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## Running (for archival releases)
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This repository contains source code only. To run on an Xbox 360:
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1. Build the project using the instructions above to generate `default.xex`.
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2. Copy the built executable and required media files to your RGH/JTAG console (e.g., `Hdd1:\_Emus\fce360\`).
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3. Ensure all media assets from `fceux/media/` are included with the build.
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4. Launch `default.xex` from your file manager (Aurora/Freestyle/etc.).
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5. Place your **legally owned** ROMs in the emulator's expected `roms` folder (path varies by build).
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6. Some features may require additional BIOS/data files not provided here (do not request or upload them).
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Because this is an archival snapshot, UI, controls, and paths may differ from other forks. Use the in-app UI/help.
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---
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## Why preserve this?
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- Google Code is gone; many console homebrew projects became hard to find.
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- Keeping an **unaltered** snapshot helps researchers verify provenance, reproduce builds, and compare ports.
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If you fork this for active development, please clearly label your fork and document your changes.
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---
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## Legal
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- Code in this snapshot is **GPL-2.0-or-later** unless a file states otherwise.
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- Third-party libraries retain their original licenses.
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- Xbox 360 XDK is proprietary. Do **not** ask for SDK files or links.
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---
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## Contributing to this mirror
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This repository intentionally mirrors an original drop.
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If you spot metadata errors (description, dates) or want to add context documents (read-only), open an issue.
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For functional changes, please fork to keep this mirror pristine.
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---
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## Acknowledgements
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Thanks to the original authors and the preservation community for keeping classic console homebrew accessible. |