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.kiro/specs/nuklear-docking-window/design.md
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.kiro/specs/nuklear-docking-window/design.md
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# Design Document
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## Overview
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This design outlines a simple, cross-platform demo application built with GLFW3 for window management and Nuklear for immediate mode GUI rendering. The application is designed to be minimal and straightforward, serving as a basic example of integrating these technologies.
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The core design principle is simplicity - create a working demo that shows basic Nuklear GUI elements in a GLFW window with minimal code complexity.
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## Architecture
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The application uses a simple, single-file architecture:
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```
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┌─────────────────────────────────┐
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│ Main Application │ ← Single main.c file
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│ ┌─────────────────────────────┐ │
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│ │ GLFW3 Window Setup │ │ ← Window creation & events
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│ ├─────────────────────────────┤ │
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│ │ Nuklear Integration │ │ ← GUI context & rendering
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│ ├─────────────────────────────┤ │
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│ │ Simple UI Demo │ │ ← Basic UI components
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│ └─────────────────────────────┘ │
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└─────────────────────────────────┘
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```
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### Key Design Decisions
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1. **Single File**: Everything in one main.c file for simplicity
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2. **OpenGL Backend**: Using Nuklear's OpenGL3 backend for cross-platform compatibility
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3. **Minimal Dependencies**: Only GLFW3, OpenGL, and Nuklear (header-only)
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4. **Basic UI Elements**: Simple buttons, text, and input fields for demonstration
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## Components and Interfaces
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### Main Application Structure
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The application consists of simple functions organized in a single file:
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```c
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// Core application functions
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int main(int argc, char** argv);
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void init_glfw(void);
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void init_nuklear(void);
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void render_ui(struct nk_context* ctx);
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void cleanup(void);
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// Simple state variables
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static GLFWwindow* window;
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static struct nk_context* ctx;
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static int window_width = 800;
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static int window_height = 600;
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```
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### Basic UI Demo Functions
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Simple functions to demonstrate different Nuklear UI elements:
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```c
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// Demo UI functions
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void demo_basic_widgets(struct nk_context* ctx);
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void demo_text_input(struct nk_context* ctx);
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void demo_buttons(struct nk_context* ctx);
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```
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## Data Models
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### Simple State Variables
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The demo uses minimal global state:
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```c
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// UI state for demo
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static char text_buffer[256] = "Hello World!";
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static float slider_value = 0.5f;
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static int checkbox_value = 1;
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static int option_selected = 0;
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```
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## Error Handling
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### Simple Error Handling
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Basic error checking with immediate exit on failure:
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```c
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// Simple error checking pattern
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if (!glfwInit()) {
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fprintf(stderr, "Failed to initialize GLFW\n");
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exit(EXIT_FAILURE);
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}
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if (!window) {
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fprintf(stderr, "Failed to create window\n");
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glfwTerminate();
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exit(EXIT_FAILURE);
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}
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```
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## Testing Strategy
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### Manual Testing
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- **Build Testing**: Verify compilation on Windows, Linux, and macOS
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- **Visual Testing**: Ensure UI elements render correctly
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- **Interaction Testing**: Test basic button clicks, text input, and sliders
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- **Window Testing**: Test window resize and close functionality
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## Implementation Notes
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### Build System
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- **Simple Makefile or CMake**: Basic build configuration
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- **Dependencies**: GLFW3, OpenGL, Nuklear (single header file)
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- **Compiler**: C99 standard for maximum compatibility
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### File Structure
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```
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project/
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├── main.c # Single source file
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├── nuklear.h # Nuklear header (downloaded)
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├── nuklear_glfw_gl3.h # Nuklear GLFW+OpenGL3 backend
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├── CMakeLists.txt # Build configuration
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└── README.md # Build instructions
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```
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### Cross-Platform Notes
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- Use GLFW3 for consistent window management across platforms
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- OpenGL 3.3 core profile for modern graphics support
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- Standard C library functions only for maximum portability
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