4.1 KiB
4.1 KiB
Design Document
Overview
This design outlines a simple, cross-platform demo application built with GLFW3 for window management and Nuklear for immediate mode GUI rendering. The application is designed to be minimal and straightforward, serving as a basic example of integrating these technologies.
The core design principle is simplicity - create a working demo that shows basic Nuklear GUI elements in a GLFW window with minimal code complexity.
Architecture
The application uses a simple, single-file architecture:
┌─────────────────────────────────┐
│ Main Application │ ← Single main.c file
│ ┌─────────────────────────────┐ │
│ │ GLFW3 Window Setup │ │ ← Window creation & events
│ ├─────────────────────────────┤ │
│ │ Nuklear Integration │ │ ← GUI context & rendering
│ ├─────────────────────────────┤ │
│ │ Simple UI Demo │ │ ← Basic UI components
│ └─────────────────────────────┘ │
└─────────────────────────────────┘
Key Design Decisions
- Single File: Everything in one main.c file for simplicity
- OpenGL Backend: Using Nuklear's OpenGL3 backend for cross-platform compatibility
- Minimal Dependencies: Only GLFW3, OpenGL, and Nuklear (header-only)
- Basic UI Elements: Simple buttons, text, and input fields for demonstration
Components and Interfaces
Main Application Structure
The application consists of simple functions organized in a single file:
// Core application functions
int main(int argc, char** argv);
void init_glfw(void);
void init_nuklear(void);
void render_ui(struct nk_context* ctx);
void cleanup(void);
// Simple state variables
static GLFWwindow* window;
static struct nk_context* ctx;
static int window_width = 800;
static int window_height = 600;
Basic UI Demo Functions
Simple functions to demonstrate different Nuklear UI elements:
// Demo UI functions
void demo_basic_widgets(struct nk_context* ctx);
void demo_text_input(struct nk_context* ctx);
void demo_buttons(struct nk_context* ctx);
Data Models
Simple State Variables
The demo uses minimal global state:
// UI state for demo
static char text_buffer[256] = "Hello World!";
static float slider_value = 0.5f;
static int checkbox_value = 1;
static int option_selected = 0;
Error Handling
Simple Error Handling
Basic error checking with immediate exit on failure:
// Simple error checking pattern
if (!glfwInit()) {
fprintf(stderr, "Failed to initialize GLFW\n");
exit(EXIT_FAILURE);
}
if (!window) {
fprintf(stderr, "Failed to create window\n");
glfwTerminate();
exit(EXIT_FAILURE);
}
Testing Strategy
Manual Testing
- Build Testing: Verify compilation on Windows, Linux, and macOS
- Visual Testing: Ensure UI elements render correctly
- Interaction Testing: Test basic button clicks, text input, and sliders
- Window Testing: Test window resize and close functionality
Implementation Notes
Build System
- Simple Makefile or CMake: Basic build configuration
- Dependencies: GLFW3, OpenGL, Nuklear (single header file)
- Compiler: C99 standard for maximum compatibility
File Structure
project/
├── main.c # Single source file
├── nuklear.h # Nuklear header (downloaded)
├── nuklear_glfw_gl3.h # Nuklear GLFW+OpenGL3 backend
├── CMakeLists.txt # Build configuration
└── README.md # Build instructions
Cross-Platform Notes
- Use GLFW3 for consistent window management across platforms
- OpenGL 3.3 core profile for modern graphics support
- Standard C library functions only for maximum portability