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Nuklear-GLFW3-Demo/.kiro/specs/nuklear-docking-window/design.md
2025-07-31 22:29:51 -04:00

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Design Document

Overview

This design outlines a simple, cross-platform demo application built with GLFW3 for window management and Nuklear for immediate mode GUI rendering. The application is designed to be minimal and straightforward, serving as a basic example of integrating these technologies.

The core design principle is simplicity - create a working demo that shows basic Nuklear GUI elements in a GLFW window with minimal code complexity.

Architecture

The application uses a simple, single-file architecture:

┌─────────────────────────────────┐
│         Main Application        │  ← Single main.c file
│  ┌─────────────────────────────┐ │
│  │    GLFW3 Window Setup       │ │  ← Window creation & events
│  ├─────────────────────────────┤ │
│  │    Nuklear Integration      │ │  ← GUI context & rendering
│  ├─────────────────────────────┤ │
│  │    Simple UI Demo           │ │  ← Basic UI components
│  └─────────────────────────────┘ │
└─────────────────────────────────┘

Key Design Decisions

  1. Single File: Everything in one main.c file for simplicity
  2. OpenGL Backend: Using Nuklear's OpenGL3 backend for cross-platform compatibility
  3. Minimal Dependencies: Only GLFW3, OpenGL, and Nuklear (header-only)
  4. Basic UI Elements: Simple buttons, text, and input fields for demonstration

Components and Interfaces

Main Application Structure

The application consists of simple functions organized in a single file:

// Core application functions
int main(int argc, char** argv);
void init_glfw(void);
void init_nuklear(void);
void render_ui(struct nk_context* ctx);
void cleanup(void);

// Simple state variables
static GLFWwindow* window;
static struct nk_context* ctx;
static int window_width = 800;
static int window_height = 600;

Basic UI Demo Functions

Simple functions to demonstrate different Nuklear UI elements:

// Demo UI functions
void demo_basic_widgets(struct nk_context* ctx);
void demo_text_input(struct nk_context* ctx);
void demo_buttons(struct nk_context* ctx);

Data Models

Simple State Variables

The demo uses minimal global state:

// UI state for demo
static char text_buffer[256] = "Hello World!";
static float slider_value = 0.5f;
static int checkbox_value = 1;
static int option_selected = 0;

Error Handling

Simple Error Handling

Basic error checking with immediate exit on failure:

// Simple error checking pattern
if (!glfwInit()) {
    fprintf(stderr, "Failed to initialize GLFW\n");
    exit(EXIT_FAILURE);
}

if (!window) {
    fprintf(stderr, "Failed to create window\n");
    glfwTerminate();
    exit(EXIT_FAILURE);
}

Testing Strategy

Manual Testing

  • Build Testing: Verify compilation on Windows, Linux, and macOS
  • Visual Testing: Ensure UI elements render correctly
  • Interaction Testing: Test basic button clicks, text input, and sliders
  • Window Testing: Test window resize and close functionality

Implementation Notes

Build System

  • Simple Makefile or CMake: Basic build configuration
  • Dependencies: GLFW3, OpenGL, Nuklear (single header file)
  • Compiler: C99 standard for maximum compatibility

File Structure

project/
├── main.c              # Single source file
├── nuklear.h           # Nuklear header (downloaded)
├── nuklear_glfw_gl3.h  # Nuklear GLFW+OpenGL3 backend
├── CMakeLists.txt      # Build configuration
└── README.md           # Build instructions

Cross-Platform Notes

  • Use GLFW3 for consistent window management across platforms
  • OpenGL 3.3 core profile for modern graphics support
  • Standard C library functions only for maximum portability